Cara Khan Illustration
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  • April24th

    This painting took way too long but taught me a lot. Looking forward to showing this at RAW Artists MIAMI

     

    Buy tickets at http://www.rawartists.org/carakhan

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  • April11th

    Just kidding, I’m not that kind of artist. But I am showing my work like, for real, in a fancy opening night kind of show real! So I am pretty pleased with myself.

    So proud and excited to be a part of RAW: Miami Presents VERSE! Buy tickets through my site @ www.rawartists.org/carakhan and all supporters will be given a surprise gift at the show (or in the mail if you’d like to support from afar!)  Hope to see you there!

    RAWARTISTS_FLYER

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  • October15th

    Inktober!

    Posted in: Sketches

    ghostriderwip

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  • June29th

     

    More studying, eventually there will be 99 of these. Studying areas of focus based on line weight and detail. You can probably tell which order I did these in as I started to figure out what I was going for. About 25 min a piece. This is going to take forever.
    male_skulls_1

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  • June28th

    As part of my continued learning, I’m taking some classes at Conceptart.org. Their forum structure is terrible and I’m not sure if I regret my decision… but I’m making the most of it. I have to do twenty of these. They’re supposed to be about 60  min but I can’t let myself do less than 2 hours or I feel it wasn’t worth the time. We’ll see if I get quicker.

     

    frazetta_sidebysidepyle_sidebyside

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  • February22nd

    I had a great time working on Madagascar 3 and recently I was able to pull together a lot of my work on the film (thanks to Stacey Truman, you angel).One of the larger projects I worked on in this film was city building with Andrea Pun. The both of us textured the city of Monaco, building a procedural shader from the ground up that could translate to any model put into it. I then went on to lead for the Rome sequence, where I took this shader system and built on top of it, creating the older, worn city with warmer colors and exposed brick and layers of dirt.

     

    Monaco in it’s final glory:

    monaco_buildings monaco_buildings_roof monaco_buildings_pattern

     

    Some examples of the buildings we did. There were three levels of models, stylistically the level of detail was simplified as the buildings went into the distance but the shader had to accommodate across all of them. mad3_3 mad3_2 mad3_1

     

    This is the look of Rome, which utilized the same shader as before, with an extra level of detail of exposed brick and raised saturation and contrast in the dirt level:

    rome_buildings

    Screen Shot 2015-02-21 at 9.42.38 PM Screen Shot 2015-02-21 at 9.41.34 PM

     

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  • January9th

    Self Portrait

    Posted in: Sketches

    Done in oils in 2o11. IMG_6487

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  • January3rd

     

    10842201_670618957899_6837205650348726005_o 10887148_670618952909_1250181223030193838_o searchforlife_BW searching_for_life_color

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  • January3rd

    A study from my days at Ringling. Overlaid tracing paper on a figure drawing to place bones and muscles.

    Bone_and_Muscle_Study

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  • December16th

    Horse Study

    Posted in: Sketches

    Need more studies in my life, so here we go. horse_sm

     

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