Madagascar 3 – Building work

I had a great time working on Madagascar 3 and recently I was able to pull together a lot of my work on the film (thanks to Stacey Truman, you angel).One of the larger projects I worked on in this film was city building with Andrea Pun. The both of us textured the city of Monaco, building a procedural shader from the ground up that could translate to any model put into it. I then went on to lead for the Rome sequence, where I took this shader system and built on top of it, creating the older, worn city with warmer colors and exposed brick and layers of dirt.

 

Monaco in it’s final glory:

monaco_buildings monaco_buildings_roof monaco_buildings_pattern

 

Some examples of the buildings we did. There were three levels of models, stylistically the level of detail was simplified as the buildings went into the distance but the shader had to accommodate across all of them. mad3_3 mad3_2 mad3_1

 

This is the look of Rome, which utilized the same shader as before, with an extra level of detail of exposed brick and raised saturation and contrast in the dirt level:

rome_buildings

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