This painting took way too long but taught me a lot. Looking forward to showing this at RAW Artists MIAMI
Buy tickets at http://www.rawartists.org/carakhan
Somehow, I got myself invited to be in a real live art show! I don’t know what the hell I’m doing, but I’m sure gonna try and look like I do.
So proud and excited to be a part of RAW: Miami Presents VERSE! Super cool show with live music and crafts and fashion in down town Las Olas. Buy tickets through my site @ www.rawartists.org/carakhan and you will be given a surprise gift at the show :) Hope to see you there!
As part of my continued learning, I’m taking some classes at Conceptart.org. Their forum structure is terrible and I’m not sure if I regret my decision… but I’m making the most of it. I have to do twenty of these. They’re supposed to be about 60 min but I can’t let myself do less than 2 hours or I feel it wasn’t worth the time. We’ll see if I get quicker.
I had a great time working on Madagascar 3 and recently I was able to pull together a lot of my work on the film (thanks to Stacey Truman, you angel).One of the larger projects I worked on in this film was city building with Andrea Pun. The both of us textured the city of Monaco, building a procedural shader from the ground up that could translate to any model put into it. I then went on to lead for the Rome sequence, where I took this shader system and built on top of it, creating the older, worn city with warmer colors and exposed brick and layers of dirt.
Monaco in it’s final glory:
Some examples of the buildings we did. There were three levels of models, stylistically the level of detail was simplified as the buildings went into the distance but the shader had to accommodate across all of them.
This is the look of Rome, which utilized the same shader as before, with an extra level of detail of exposed brick and raised saturation and contrast in the dirt level: